GLB LOD Generator
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
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3D preview
Files are processed on your device. Nothing is uploaded or stored on the server.
Which settings are preserved?
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
Formula
Can I inspect the result?
Select a local file, adjust the settings, inspect the available preview, then download the result. Outputs remain in this tab until you leave. Keep the original model and test the result in your target application. Very large or complex models may exceed device memory; the 100 MB input limit does not guarantee a model will fit.
Tips
- Opaque textures can become JPEG; transparent textures remain PNG and a larger recompressed image is discarded. Geometry, UVs, skin weights, bones, morph attributes and animation tracks are retained where supported, but simplification changes the surface and recalculates normals. Inspect thin parts and material appearance before use.
- External resources are not supported. Embed textures and buffers in the model.
Comparisons
GLB
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
45% / 15%
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
GLB
Download each generated file separately. The browser chooses the download location; if a download is blocked, use the output button again. No account is needed and files are never added to your temporary file storage.
User guide
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
Select a local file, adjust the settings, inspect the available preview, then download the result. Outputs remain in this tab until you leave. Keep the original model and test the result in your target application. Very large or complex models may exceed device memory; the 100 MB input limit does not guarantee a model will fit.
Opaque textures can become JPEG; transparent textures remain PNG and a larger recompressed image is discarded. Geometry, UVs, skin weights, bones, morph attributes and animation tracks are retained where supported, but simplification changes the surface and recalculates normals. Inspect thin parts and material appearance before use.
Files are processed on your device. Nothing is uploaded or stored on the server. Maximum 100 MB per file. Use embedded textures.
Download each generated file separately. The browser chooses the download location; if a download is blocked, use the output button again. No account is needed and files are never added to your temporary file storage.
FAQ
How do I choose a model?
Select a local file, adjust the settings, inspect the available preview, then download the result. Outputs remain in this tab until you leave. Keep the original model and test the result in your target application. Very large or complex models may exceed device memory; the 100 MB input limit does not guarantee a model will fit.
Where are my files processed?
Files are processed on your device. Nothing is uploaded or stored on the server. Maximum 100 MB per file. Use embedded textures.
Which settings are preserved?
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
What does the output contain?
Create two reduced levels alongside the original LOD0. LOD1 starts at 45% and accepts 5–95%; LOD2 starts at 15% and accepts 1–75%, below LOD1. Compare triangle counts and inspect the hierarchy. Download all three levels inside one GLB; this is a named hierarchy, not automatic engine distance switching.
Can I inspect the result?
After a preview is built, the downloadable GLB size and per-texture before/after byte counts are shown. Select a texture row for a 1:1 central detail comparison. Quality changes recompress the cached output without repeating polygon reduction.
Why might processing fail?
External resources are not supported. Embed textures and buffers in the model. Export a model without Draco, Meshopt or KTX2 compression first. Choose a valid supported model, no larger than 100 MB.
How do I save the output?
Download each generated file separately. The browser chooses the download location; if a download is blocked, use the output button again. No account is needed and files are never added to your temporary file storage.
What should I check before using it?
Opaque textures can become JPEG; transparent textures remain PNG and a larger recompressed image is discarded. Geometry, UVs, skin weights, bones, morph attributes and animation tracks are retained where supported, but simplification changes the surface and recalculates normals. Inspect thin parts and material appearance before use.
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